Horizon: Zero Dawn Remastered Co-Op Review
PlayStation is determined to make the Horizon franchise one of it’s premiere IP. Having sold in excess of 35 million copies across 2 core releases and a PSVR2 spin-off, it is fair to say that they’ve so far succeeded in their goal. Now it’s time for a glow-up with 2017’s Horizon: Zero Dawn getting a 2024 Remaster. Seven years on, does this $15AUD upgrade justify its cost? We got Player2 editors (and Horizon junkies), Paul James and Jess Zammit together to discuss Horizon: Zero Dawn Remastered in our newest Co-Op review.
Paul James: Hey Jess, like me, you’re something of a Horizon aficionado, that all said, let’s lay the foundations for this chat. The talk about a Horizon Remaster or Remake had been kicking around for a while, and I don’t know about you, but when the LEGO game was revealed (which you recently previewed) I thought that was in fact the remake, and I was satisfied. Simply put, I thought it was a bit too soon for a touching up of the original game, and LEGO Horizon Adventures seemed like the perfect compromise. Zero Dawn however is still one of the most visually striking games on the PS4, it received PS5 updates, and is still quite fresh in the memory. It’s fair to say that my first blush impression was that this Remaster, now that it has became official, was that its existence was unnecessary. Once seeing it in action though, my stance has changed a bit. While I still believe that resources could have been commited to another game that needed further work, what Nixxes have done with the original is seriously impressive. What were some of your preconceived ideas Jess and have they changed now that you’ve been playing Horizon: Zero Dawn Remastered?
Jess Zammit: Honestly, I’m generally of the opinion that unless the last iteration of a game is at least either two console generations – or a solid decade – old, there’s no need to be even talking about a remaster. I feel it every time they put out a new version of The Last of Us, and I felt it here, even though Horizon Zero Dawn ranks highly on my list of favourite games of all time. For me, it seems based on a philosophy that having the latest and greatest graphics is always going to at least make a game better, if not be a necessity for seeing something as being high quality. I just don’t agree with it. So as much as I will always relish the opportunity to have an excuse to jump back into Horizon Zero Dawn, I approached this remaster with a certain level of cynicism. I presumed it would be graphically more impressive, and take advantage of the extra processing power – and it absolutely does. It looks gorgeous, though in trying to match up visually with Forbidden West I also do feel like they’ve introduced some clipping and awkward facial expressions that I don’t remember being as much of an issue in the first one – so it isn’t a seamless upgrade. But, have my feelings changed? I don’t know. I’m having a great time playing it, because of course I am – it’s a wonderful game, and always has been. Is it enhanced by some of the improvements, like a utilisation of the features of the DualSense controller to make combat more tactile? Sure. It isn’t bad. It’s just hard not to continue to ask questions about why it needs to exist. How did your thoughts change after spending some time with it?
Paul James: It’s been the last 12 months where I’ve bought a fancy new screen and so I can certainly speak to some of the visual enhancements. I too noticed some weird clipping moments and some audio-sync issues, but I was quick to forgive because the work that’s been done to character models and lighting in particular has been incredible. I definitely don’t feel like the upgrade was needed, but the upgrade is excellent nonetheless. Some of the NPCs of the original game were so stale and emotionless in the way they spoke, but they’ve certainly been livened up a lot. On the Dualsense side, I was pretty non-plussed by what they’re done. Additive to the experience, absolutely, but certainly not worth the time.
On the gameplay front though, I’m still in love with the playing experience. It’s harder to step back a bit given the improvements that we’ve seen through Forbidden West, but I adapted. Replaying the game really highlights the significance of the upgrades that came with the sequel. What did you make of it?
Jess Zammit: I love it too, and like I said – I’m always going to enjoy going back and replaying it, but there were some things I missed from the sequel, mostly to do with the verticality and differences in world traversal. More than anything else, I missed having the glider – I clearly got too used to throwing myself off great heights for this game, and in doing so, found myself taking a while to get used to the climbing mechanics of this first game again. On more than a few occasions, I got a little too confident that I could climb speedily, and ended up throwing myself at a handhold that Aloy wasn’t ready to grab yet, and plummeting to my death. There was definitely a lot less of that in the sequel. But I also didn’t mind going back to this earlier version of Aloy, who had fewer gadgets and hadn’t been so worn down by the world. As much as I love her in Forbidden West, there’s a certain charm that she has in the early game of Zero Dawn in particular that makes her interactions with NPCs especially enjoyable. You’re right – they have been livened up a lot in this iteration of the game, along with the world itself. It feels more alive than it did the first time around.
For better or worse, it certainly matches its sequel visually – and in some ways surpasses it. I don’t want my questioning of the necessity of the game to be taken as a negative assessment of it – it does look stunning, and it plays well. I just would have loved more DLC for Forbidden West instead. I think we collectively need to learn to be a little more okay with just letting things stay as they were originally conceived, and loving them in that form – and if we want to reimagine them, we can do it through things like LEGO Horizon Adventures, which is an entirely new take on the series (and, yes, a super fun time, as you can gather from my preview). But maybe I’m being too cynical.
Paul James: At $15 AUD, it’s hard not to recommend this to anyone who had previously owned the game. The cost of entry is so low that it’s hard to not justify if you’re a fan. The full RRP if you’re a more recent fan is pretty reasonable too. It’s a worthwhile pick-up but certainly not a must-play. Would you agree?
Jess Zammit: I’d agree with that. The cost of entry is low enough that if you’re looking for a reason to jump back into the world of Horizon Zero Dawn, this could be the thing that does it. At the end of the day, the original game is a must-play, and this is a nice-looking version of it.
Horizon: Zero Dawn Remastered was reviewed on PS5 with a code kindly provided by PlayStation Australia.